GY ENDGAME POST
GRAVEYARD - END GAME
It's been a long stay.
Seven weeks have elapsed since the gates to Aira Niluc were opened to guests of various worlds, and for seven weeks a game of trust and betrayal have whittled the living's numbers down until only a mere third remained on that side. And in exchange, the population of the dead grew as they continued their story on this side.
But the story is coming to a close, almost as if the world itself demands it.
Because sometime Friday morning, oddities start to become apparent within the fabric of this space: buildings starting to deteriorate as their colors start to fade, foods beginning to molder and rot, trees and mountains far in the background flickering briefly show sketch-like outlines before reverting back to normal. While most of the main locations remain fairly intact, there is no area on this side that lays untouched by the sense that this place is starting to unravel, bit-by-bit.
Still, the walls that separate you all from the living hold fast even now, not allowing any of the dead to cross through into the other side.
Perhaps that's not the point here, though. After all, you all still have your own ending to write, here and now.
[Welcome to the Graveyard's Endgame post! The previous posts for Weeks 2-5 and Weeks 6-7 have been linked above.]

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Do we have any possibility of securing an escape route from this side, or must we still wait for those on the living side?
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[ thanks for nothing c-ta. ]
I think we're gonna have to wait for the living. However, one or two of us may have to be stationed at the rifts in case the situation changes so that we can make it out of there as soon as we can. Even if that overgrown worm gets out there, we might have a better chance of defeating her if we're all together.
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Hmmm.
Also, our key locations currently appear to be the palace, where Ferry is stationed; the rifts at the gelateria; and the ice maze. These are three separate areas, but I do not want to spread our forces too thin -- and we also want to think about protecting the crystal.
I would suggest focusing upon defending the crystal and dealing with the palace, and worry about the rifts and the ice maze once we have a better grasp on how to do those first two things.
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[ therefore-- ]
We either need to destroy it or taunt her in order to get her out of there.
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We will need more information before we move elsewhere.
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Maybe? If only we knew how Ferry got our letters to the other side.
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We've discussed it before, but doll bodies might be better than nothing, in the end.
If it comes down to it, and if we can find those bodies again, we may want to keep them in mind for whatever escape we will be making.
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[Maybe Lucifer group could do that at some point? While everyone else tries to poke a caterpillar... who knows.]