GRAVEYARD PT. II
GRAVEYARD
The world is black. And then you blink at your plate.
A portion of your favorite dish greets your eyes, albeit in a form you may never have seen it in before. Encased in a thick, wobbling layer of multi-colored gelatin, the food you know and love now sits suspended in its protein-based enclosure as an eccentric re-imagining of the dish. Furthermore, it only takes a glance to see that the rest of the dining table's spread shares this same theme, as every single dish, sweet or savory, finds itself victim to a jiggling Jell-o jail.
Still, you won't have much time to take this all in before a quiet, high-pitched giggling makes its way to your ears, only crescendoing in volume the longer you sit in this oh-so-familiar dining room. It doesn't take much to find the source of the sound either; unlike the other side, this place is absolutely teeming with fairies to the point where the fluttering of their iridescent wings is clearly audible behind the din of their laughter. As you come to your senses, dozens and dozens of beady eyes watch with their tiny faces stretched out in a wide grin, before speaking in unison.
"Welcome, we can't wait to serve you!"
As the fairies erupt in raucous laughter all around you, at least one more thing is readily apparent: however you met your end, your body is completely whole again. You also have company at the table with you, although whether it's desirable company or not may depend on the circumstances surrounding your death.
In any case, there's nothing stopping anyone from leaving the dining room and roaming freely as usual, and most of the same areas that were available to you on the other side are still present here, albeit with some differences. And though your life may have been stolen from you, it still looks like you have a part in this tale, somehow, someway.
So, will you let your story finish here, or will you write your own ending?
[Welcome to the Graveyard! This is part 2 of the GY post for Weeks 6 and 7. The previous post for Weeks 2-5 is linked above. Please also view the GY doc linked above for a full rundown of the basics. You may also still submit for items and gacha rolls using the GY shop post.]

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The role of the caporegimes was quite simple and consisted of only two requirements:
We were to select the effects that would rule the living each week. The increase in desires, the decrease in mobility, the visions in reflections, and so on. Those were our doing together with Hamelin’s music.
Otherwise, we were to ensure there would be at least one murder each week until the end of the game. So long as someone else killed, we would not move. Thus, the only reason we moved in the last week was to fulfill our duty in the game.
Any other impressions you may have of our role is likely a fabrication.
no subject
[ hm. he feels played. ]
What would happen if no one murdered? Like, what if no one dropped dead at the end of the week?
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[This is entirely insincere but well.]
I believe the way Hamelin put it was that the story must go on. Even without caporegimes, even without willing murderers — that was the impression I got. He did not seem especially willing to speak of it… but it seems rather ominous.
In that sense, getting rid of the caporegimes earlier may have helped your cause, but it likely would not have led to the end of this game.
no subject
It sounds to me like Hamelin himself would have stepped up to murder if he needed to. So why is he so desperate? What story is he being tasked with fulfilling?
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[ But well, it's probably more or less relying on their dislike of Hamelin, which hasn't change, quite frankly. ]
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[Hamelin is so unpopular……]
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[Well, shitty, frankly. But he isn't going to say that!! Just shake his head 'cause human (and nonhuman) nature indeed.]
Ferry seems a master at sowing discord, then. To think that she would use her opponent's pieces for her own purposes...
no subject