Entry tags:
CAPOREGIME
McGillis and Jack you are the Caporegimes.
After the events of the Welcome Feast, McGillis and Jack will hear a particular melody of a flute, following it (no matter how long it takes) will lead them to an emerald door that is slightly ajar.
On the desk sits a man with light blond hair and an eyepatch, flute between his lips.
โฆ The caporegimes are Hamelin's captains, and responsible for making sure that murders happen in a timely cadence. Mainly this is achieved by the caporegimes selecting an effect each week that affects the group at large starting week two. However, Hamelin encourages murder by any means necessary, so a Caporegime who talked someone into murder would be just as welcomed. Manipulation is A-OK!
โฆ Effect selection must be agreed upon by Monday 10 AM EST/7AM PST. This can be done entirely on an OOC basis by responding to the weekly thread by any time prior to the deadline. If you would like to thread out selection among the caporegime's and Hamelin, feel free to!
โฆ In exchange, the caporegimes will not be required to kill in order to obtain their wish. As long as a murder occurs every week, their wish will be granted at the conclusion of the game. Additionally caporegimes are immune from the weekly effect (but may still find it in their interest to fake it, if necessary).
โฆ OOC'ly as long as there is a kill proposal every week, (sans week 1), the caporegimes will be fulfilling their role. In the event of no kill proposals, one of the caporegimes will be tapped to murder that week though they may still select the victim of their choice.
โฆ To seal this vow for all parties, both caporegimes will be branded with a symbol at the location of their choosing. It will not be visible unless Hamelin or the caporegime wills it, or in the event of the death.
โฆ You can use this page to thread out capo-capo interactions or in a group with Hamelin as you wish. You may still use Hamelin's private post as necessary.
โฆ You may divulge your role at any point in the game you like, and to any numbers of characters you like. Be aware, however, that there is no protection offered to the caporegimes. Additionally, there are other roles in the game who may try to thwart your efforts.
After the events of the Welcome Feast, McGillis and Jack will hear a particular melody of a flute, following it (no matter how long it takes) will lead them to an emerald door that is slightly ajar.
On the desk sits a man with light blond hair and an eyepatch, flute between his lips.
โฆ The caporegimes are Hamelin's captains, and responsible for making sure that murders happen in a timely cadence. Mainly this is achieved by the caporegimes selecting an effect each week that affects the group at large starting week two. However, Hamelin encourages murder by any means necessary, so a Caporegime who talked someone into murder would be just as welcomed. Manipulation is A-OK!
โฆ Effect selection must be agreed upon by Monday 10 AM EST/7AM PST. This can be done entirely on an OOC basis by responding to the weekly thread by any time prior to the deadline. If you would like to thread out selection among the caporegime's and Hamelin, feel free to!
โฆ In exchange, the caporegimes will not be required to kill in order to obtain their wish. As long as a murder occurs every week, their wish will be granted at the conclusion of the game. Additionally caporegimes are immune from the weekly effect (but may still find it in their interest to fake it, if necessary).
โฆ OOC'ly as long as there is a kill proposal every week, (sans week 1), the caporegimes will be fulfilling their role. In the event of no kill proposals, one of the caporegimes will be tapped to murder that week though they may still select the victim of their choice.
โฆ To seal this vow for all parties, both caporegimes will be branded with a symbol at the location of their choosing. It will not be visible unless Hamelin or the caporegime wills it, or in the event of the death.
โฆ You can use this page to thread out capo-capo interactions or in a group with Hamelin as you wish. You may still use Hamelin's private post as necessary.
โฆ You may divulge your role at any point in the game you like, and to any numbers of characters you like. Be aware, however, that there is no protection offered to the caporegimes. Additionally, there are other roles in the game who may try to thwart your efforts.

EFFECT SELECTION POOL
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EFFECT ONE: Characters this week will find themselves with increased desire throughout the week, at sporadic intervals. They may suddenly feel compelled to eat every food at the banquet, or they may think their next door neighbor is really cute, actually. Youโre free to play this however you like and for whatever duration you like.EFFECT TWO: Throughout the week, characters may find themselves feeling like their steps are bogged down by mud or sludge sucking at their feet, even though there are no physical traces of anything if they look at the ground. This happens most frequently when characters are thinking about things other than their wishes and how to fulfill them; in the worst case scenario, they will be stuck in place entirely the more they try to not think about their desires. However, they will find that they can move more freely the more they think about their wishes and in cases where they may even be considering murder, they will feel like their steps are significantly lighter.EFFECT THREE: At times, characters will be โremindedโ of their wish when they look at a surface. This will occur via words or sentences that will slowly appear to them as if being written by someone using black ink, and can range from something as simple as a guilt-tripping reminder of what they have to lose or an elaborate narrative on how fulfilling their wish will lead to their โhappily ever afterโ. The words or sentences can be as vague or specific as the player wishes, but other characters will be able to see them on the surface as well, and while the words cannot be scrubbed or cleaned off, they will eventually fade with time. If someone is the type to notice this, they will find that the handwriting matches their own.
EFFECT FOUR: Throughout the week characters will have periods of emotional highs, good or bad. Realizing that they may need to wait for the bathroom may feel like the end of the world, but finding out they had a precious item stolen from might feel like any regular Monday. Feel free to play only negative side effects or positive side effects or both!
EFFECT FIVE: Characters will suffer from moments of paranoia and irrational fear that someone will try to sabotage them so that they cannot fulfill their own wish/goals or outright kill them. Players can choose to make these as frequent or infrequent as they would like, and in varying degrees of intensity.
EFFECT SIX:Throughout the week characters will get glimpses of their loved ones at home when they look at a reflective surface, who are supportive of each character's wish.These images can be glimpsed by other characters if desired, and may be short in duration: a fleeting image that appears for a second, or several minutes long in duration.EFFECT SEVEN:Throughout the week characters will get glimpses in reflections of characters who have passed away in games, though in alternate realities. A character who died may be seen leading a meeting, or a mislynched character may be spared with the selection of the real killer. However, every reflection always ends in the reality of the character in question no longer being alive. These images can be glimpsed by other characters if desired.
EFFECT EIGHT:Characters will suffer from hallucinations (audio or visual) throughout the week, centering around their wishes. These can range from innocuous to malicious, and can offer as frequently or as little throughout the week as you wish.
EFFECT NINE: During the week, when a character enters an empty room, they will find that they appear to be back in a familiar location in their own homeworld. While these locations are also devoid of any people, they will find bits and pieces that show how happy they (or their friends) end up being in a world where the character has achieved their wish; this can range from items like photographs, diary entries or some kind of symbolic memento. If they decide to touch the object(s), the entire space will start to darken and decay until it becomes a black void, which will eventually lead to the character blacking out. When they wake up, they will have the object(s) they touched with them, the same as how they were in that space.